![]() ![]() When confronted with an elite enemy or monster for a 1 vs 1 duel. The auto target will be useful when confronting a group or a hoard of enemies. Players will able to toggle between auto target and single target. ![]() This all blends in and becomes pretty much a part of the art and design concept. There will be natural motion blending between character animation sets. We are planning to include as many unique events as possible to give you a more engaging and unique experience in your missions.Īll non-combat animations whether controlled or not will also be smooth and dynamic with all the usual movements - walk, run, sneak, climb, slide, jump, dive, sit etc. However, it'll be faster than legging it! Even on public transportation (such as a train) you will be within a scene (such as sitting and looking out the window) during the time to your destination and unexpected events may arise.Įvents may be good or bad - you may run into another character that side spins off to a mini mission or offer help with your current mission, the train may come under attack and you may have to get out and fight etc. ![]() Using transportation doesn't necessarily mean taking a short cut to your missions. There will be public transportation as well as vehicles you can control, maintain and upgrade yourself. You can interview and hire new team members and send them on missions that match their specialties.Įncounter events while travelling through the world map More than that, you can manage your own team as part of the Faculty. As a member of his faculty, you are hired to go on risky missions (he may tag along on some) to investigate and bring back bits of information and/or artifacts for further study and analysis. You are hired by a Professor who is investigating and studying unusual, concerning activities in the outside world to develop new technologies. Each monster or creature or enemy will have different characteristics and stats hence different habits and behaviors so it will be advantageous to you to equip yourselves with the right weapons and protective gear before embarking. One of the most important things to do when preparing for your mission is of course, knowing as much as you can about the enemy that lie ahead. Depending on how you prepare for the mission and how you react and respond to events will determine how easily or hard you can achieve the missions. You will need to prepare for any unexpected encounters with the weather, have the necessary intel about the region, equip your gear as you see fit, get on a vehicle and react to unexpected events that arise during your journey. The pace of the game will be like a long journey. The game will not be about entering dungeons, killing at a monster as quickly as you can and returning to town to obtain rewards. The town itself will have its own set of events and elements to interact with. Unlike some other survival games, there will be a home town or city to return to and rest and prepare for your next mission. As in real life, where a hard week's work is rewarded by a relaxing or refreshing weekend, we wanted to create a world and provide elements within it where you can return back to town (or your home) after an adventurous mission to regather and reequip - a definite environmental contrast. Although it sounds elaborate, it all makes perfect sense to us.Ĭompared to some other games of this genre in the past, the game focuses more on ordinary everyday life. Little Devil Inside is fundamentally an exploration focused survival action RPG game. ![]()
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